Maya: Character Rigging,q_auto,f_auto,q_auto,f_auto/gigs/134886143/original/81fd2d4582cd6514561fe46acfe898f041d04f89/professional-rigging-any-character-maya.jpg

MP4 | Video: AVC, 1280x720 30 fps | Audio: AAC, 48 KHz, 2 Ch | Duration: 2h 54m
Skill Level: Intermediate | Genre: eLearning | Language: English + Subtitles | Size: 560 MB
Rigging is a crucial step in character development and animation. A rig is the interface for your character, dictating how the character moves. Learn how to rig a character from scratch in Maya by following along with instructor George Maestri. George introduces the rules of rigging-good geometry, organization, and controls-and shows how to create joints, constraints, and connections. He then dives into a real-world project, taking a model and building out the skeleton and the leg, foot, body, and hand controls required for effective animation. He also devotes a chapter to FK/IK switching for finer control over arm movement. Finally, learn how to attach a character mesh to your skeleton with the skinning tools in Maya-and take your skills up a notch with a time-saving mirroring technique.
Topics include:
Rules of rigging
Creating joints
Creating constraints
Building the skeleton
Drawing skeleton chains
Creating controls for different bones and joints
Creating IK control skeletons
Rigging hands
Skinning your character

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